For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Fallout 4 siding with the institute ending.
You re the leader and you can save the planet.
There are four endings to fallout 4.
This ending can only be achieved if the player character got into hostile relations with the institute.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
Hancock and codsworth don t say anything here but they comme.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions.
Why the institute ending is good for the commonwealth pumatheories duration.
Siding with the institute will pit you against both the railroad and the brotherhood of steel factions.
Deacon and danse are missing for story reasons.
You will need to complete a.
The minutemen of course are spared from the institute.
All companions comment on the institute ending.
Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
Sounds like piper is close.
It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile.
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In this ending the minutemen become the dominant force in the commonwealth and the player character restored the minutemen to their full power.